![blackguards 2 map blackguards 2 map](https://images-na.ssl-images-amazon.com/images/I/91y1-jwMERL._AC_SL1500_.jpg)
I still don’t really have an archer, but dang it my Cassia will tank like a boss! She also heals so I guess she’s like my paladin. I want my guys to have a specific roles and be awesome at it so I spend the points with a purpose. Conversely, I don’t want to be creating jacks of all trades, masters of none. There has been so many times that I wished more than one of my people had the capability to use magical attacks. As it stands, all of my characters have almost the maxed out dodge stats because that is always useful and has panned out so far. You know, if all the moves didn’t seem so cool to have I would probably have less of an issue with it. They also give you some mercenaries to play with and they could be your archers, but you can’t use them every single match and you only get so many points to use for each character… it starts to make you worry that you’ll not make the best choice and end up lamenting putting points into certain skills (second playthrough much?) Did I want to be a full-blown archer? Casting spells is pretty good too though… Then you get into the “well what are they going to give me as comrades later on?” I don’t really want to double up… so I don’t want to be a caster really. I can’t tell you how many times I restarted the “tutorial dungeon escape” run because I wasn’t satisfied with how I specced the main character Cassia. Speccing your character and the difficulty in this game are closely related. So many stinking choices my brain hurts! It’s the good kind of pain though. It feels nit-picky now that I’ve written it down, but it was pretty upsetting at the time. This also defied what they have been teaching me so far in the game about clearing a stage. So apparently that’s an exit? I had to file my guys out one at a time to something wasn’t really marked as an exit. I took a chance and made for the other side of the map and my guy disappeared. I get here and the bad guys just don’t stop coming! It’s getting a bit overwhelming and the prisoners I’m freeing aren’t that great with their fists so this battle was going downhill fast.
![blackguards 2 map blackguards 2 map](https://www.tech-gaming.com/wp-content/uploads/2014/12/Blackguuards-2-5.jpg)
Up until this point and most of the time afterwards, the objective has been, get in -> kill everything that isn’t you -> win.
#Blackguards 2 map free#
My main example will be a map where you went to free some prisoners. The other issue I have is that there are some maps where it’s obvious in what you’re to do and others where only the beginning is implied. It’s small, but if/when you’re losing a battle, this could make you start swearing. So I’d just move it back and forth until it realized that there was a bad guy I wanted to stab. I’ve spent some time moving my cursor to a hex to target a bad guy only to have it not register anything in that space. It seems well enough at first, but if you continue to play you’ll start to notice that sometimes where your cursor is doesn’t exactly target what you aiming at… or anything at all. I’ve really only got two gripes for the game and I want to get them out-of-the-way since they aren’t very large. X-COM Enemy Unknown made the grid-based maps feel more fluid, but you can still feel limited in mobility. That’s not to say that I don’t like the square movement, but it does make the maps feel a bit more real.
![blackguards 2 map blackguards 2 map](https://gizorama.com/wp-content/uploads/2014/12/2014-12-10_00004.jpg)
It adds a sense of freedom that I don’t get from X-COM. Blackguards 2 is a hex-based tactics game, not the usual grid-based. Either way, I’m coming into Blackguards 2 with a fresh, open outlook and I was totally excited to play this game. On the other hand, some people have said that the sequel fixes some of the problems that the first game had. I’ve got it, but it was one of those games that I just kept looking at in my library and never got around to playing more than 30 minutes of it. I’ll admit that I’m not one of those that have played the first Blackguards enough to be able to compare it to the sequel fairly.